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• Patch notes for 1.44.4 •

24 September 2008

The new patch is live! Here's a rundown of the changes.

UPDATES AND FIXES

-The patcher has been changed. Those players who previously ran a full verify each time should no longer need to re-download files.

-The network architecture has been changed. Please report any noticeable change in lag or disconnects to support@playsaga.com with a subject line of "Lag Report."

-Fixed the projectile visuals on a few units.

-Computer-controlled units no longer gain experience. (No more fighting a boss, getting him to 10% health, and having him level up and heal)

-Friendly units are no longer forced to spawn at level 2.

-Quest message popups will no longer overwrite each other. New popups will wait until you've finished reading the previous popups.

QUEST CHANGES

12 Trials 6 - Added (All Factions, Heroic, Level 32, Coordinates: -55, 85)

Alumei Bridge - Fixed bugged spawns that could prevent victory

Thermahill Pass - Added (Order, Heroic, Level 27, Coordinates: 79, 88)

Captain Hildea - Added (Order, Story, Level 3, Coordinates: 140, 67)

In Search of a Descendant - Added (Brotherhood, Story, Level 3, Coordinates: 82, 99)

CHANGES TO UNITS

Light

Gold Dragon

Special - "Thunder's Voice - Nearby enemies (25m) suffer 125-200 damage and -25% attack speed for 15 seconds. Cooldown: 120 seconds."

(was - "Thunder's Voice - Nearby enemies (25m) suffer 150-250 damage and -25% attack speed for 15 seconds. Cooldown: 120 seconds.")

Machines

Dwarven Zeppelin

Special - "Motherlode - Nearby units (30m) suffer 80-175 damage. Cooldown: 90 seconds.")

(was - "Motherlode - Nearby units (30m) suffer 100-200 damage. Cooldown: 90 seconds.")

Magic

Ogre Magi

Special - "Sunder - Units in target radius (15m) suffer 9-14 damage and -10% movement speed per Ogre Magi for 15 seconds. Cooldown: 60 seconds."

(was - "Sunder - Units in target radius (15m) suffer 10-15 damage and -10% movement speed per Ogre Magi for 15 seconds. Cooldown: 60 seconds.")

Black Dragon

Special - "Disease - Enemy units within target radius (30m) suffer 75-190 damage -20% attack speed, and -50% movement speed for 30 seconds. Cooldown: 120 seconds."

(was - "Disease - Enemy units within target radius (30m) suffer 75-220 damage -20% attack speed, and -50% movement speed for 30 seconds. Cooldown: 180 seconds.")

Bone Golem

DR - 31 (was - 30)

HP - 1000 (was - 950)

Special - "Bone Shards - Nearby targeted enemies (15m) suffer 15-32 damage and -2 morale per Golem. Cooldown: 30 seconds."

(was - "Bone Shards - Nearby targeted enemies (15m) suffer 20-40 damage and -2 morale per Golem. Cooldown: 30 seconds.")

Daemon

HP - 4400 (was - 4200)

Hell hounds

DR - 26 (was - 25)

HP - 475 (was - 450)

Nature

Fire Elemental

HP - 1200 (was - 1000)

Green Dragon

Special - "Spit Acid - Targeted units (20m) suffer 75-250 damage and -10 morale. Cooldown: 120 seconds."

(was - "Spit Acid - Targeted units (20m) suffer 75-300 damage and -10 morale. Cooldown: 120 seconds.")

Undead

Diabolist

Special - "Balefire - Units in target radius (15m) suffer 18-27 damage per Diabolist. Cooldown: 90 seconds."

(was - "Balefire - Units in target radius (15m) suffer 20-30 damage per Diabolist. Cooldown: 90 seconds.")

War

Red Dragon

Special - "Fiery Blast - Units in target area (30m) suffer 125-200 damage and -20 morale for 30 seconds. Cooldown: 120 seconds."

(was - "Fiery Blast - Units in target area (35m) suffer 150-250 damage and -20 morale for 30 seconds. Cooldown: 120 seconds.")

War Elephants

AR - 24 (was - 23)

Spells

Light

Divine Retribution

Rank 1

"Units in target radius (15m) burst into flame and suffer 14-22 damage every 3 seconds for 30 seconds."

(was - "Units in target radius (15m) burst into flame and suffer 20-30 damage every 3 seconds for 30 seconds.")

Rank 2

"Units in target radius (15m) burst into flame and suffer 20-28 damage every 3 seconds for 30 seconds."

(was - "Units in target radius (20m) burst into flame and suffer 23-35 damage every 3 seconds for 30 seconds.")

Machines

Smog

Rank 1

Cooldown - 240 (was - 300)

Rank 2

Cooldown - 220 (was - 280)

Rank 3

Cooldown - 200 (was - 260)

Rank 4

Cooldown - 180 (was - 240)

Let them Burn

Rank 1

"Units in target radius (20m) suffer 150-325 damage."

(was - "Units in target radius (20m) suffer 150-350 damage.")

Scorched Earth

Rank 1

"Units in target radius (15m) suffer 7 damage every second for 20 seconds"

(was - "Units in target radius (15m) suffer 10 damage every second for 20 seconds")

Warmup - 70 (was - 60)

Cooldown - 200 (was - 180)

Rank 2

"Units in target radius (15m) suffer 10 damage every second for 20 seconds"

(was - "Units in target radius (20m) suffer 11 damage every second for 20 seconds")

Warmup - 60 (was - 50)

Cooldown - 190 (was - 175)

Rank 3

Warmup - 50 (was - 40)

Cooldown - 180 (was - 170)

Rank 4

Warmup - 40 (was - 30)

Cooldown - 170 (was - 165)

Magic

Death Ray

Rank 1

"Units in target radius (30m) suffer 70-120 damage."

(was - "Units in target radius (30m) suffer 75-165 damage.")

Rank 2

"Units in target radius (30m) suffer 90-175 damage."

(was - "Units in target radius (30m) suffer 90-200 damage.")

Rank 4

Warmup - 35 (was - 45)

Die

Rank 1

"Targeted unfriendly enemy unit suffers 175-375 points of damage."

(was - "Targeted unfriendly enemy unit suffers 200-400 points of damage.")

God Favor Cost 25 (was - 30)

Rank 2

God Favor Cost 25 (was - 30)

Rank 3

"Enemy units in target radius (10m) suffer 175-375 points of damage."

(was - "Enemy units in target radius (15m) suffer 200-400 points of damage.")

God Favor Cost 25 (was - 30)

Nature

Lighting Bolt

Rank 1

"Units in target radius (15m) suffer 50-100 damage."

(was - "Units in target radius (20m) suffer 75-200 damage."

Warmup - 80 (was - 60)

Rank 2

"Units in target radius (15m) suffer 75-150 damage and -5 morale for 15 seconds."

(was - "Units in target radius (20m) suffer 100-225 damage and -5 morale for 15 seconds.")

Warmup - 75 (was - 60)

Cooldown - 110 (was - 120)

Rank 3

"Units in target radius (20m) suffer 100-175 damage and -5 morale for 15 seconds."

(was - "Units in target radius (25m) suffer 125-250 damage and -5 morale for 15 seconds.")

Warmup - 70 (was - 60)

Cooldown - 100 (was - 120)

Rank 4

"Units in target radius (20m) suffer 125-200 damage and -10 morale for 15 seconds."

(was - "Units in target radius (25m) suffer 150-275 damage and -10 morale for 15 seconds.")

Warmup - 65 (was - 60)

Cooldown - 90 (was - 110)

Rank 5

"Units in target radius (25m) suffer 150-225 damage and -15 morale for 15 seconds."

(was - "Units in target radius (25m) suffer 175-300 damage and -15 morale for 15 seconds.")

Cooldown - 85 (was - 100)

Neurotoxin

Rank 1

"Target unfriendly unit suffers 75-100 damage and -25 morale."

(was - "Target unfriendly unit suffers 75-125 damage and -25 morale.")

Rank 2

"Target unfriendly unit suffers 75-125 damage and -35 morale."

(was - "Target unfriendly unit suffers 100-150 damage and -35 morale.")

Rank 3

"Target unfriendly unit suffers 75-175 damage and -45 morale."

(was - "Target unfriendly unit suffers 125-175 damage and -45 morale.")

Rank 4

"Target unfriendly unit suffers 75-250 damage and -55 morale."

(was - "Target unfriendly unit suffers 150-200 damage and -55 morale.")

Undead

Earthfire

Rank 1

Cooldown 120 (was - 180)

Rank 2

Cooldown 90 (was - 160)

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