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• Patch Notes for 1.46.2 •

9 April 2009

The patch server will be coming online as soon as the build is finished uploading.

Both the Test Server items and Swifty McLoot will be added to player accounts by Monday the 13th of April.

Updates and Fixes

Stun duration on higher ranks of Wizard Blast are now correct

AR bonus on higher ranks of Take Aim are now correct

Speed debuff values on Creeping Dread are now correct

Sending an attachment of just resources will now send.

/who online now does the same thing as /who.

When sending mail to a nation that doesn't exist you will get a failure mail.

Building particles will go away when the building is destroyed in battle.

Casting a special using the button on the GUI should now correctly display the range.

Fixed various text display issues.

Units should no longer teleport around while fleeing from morale loss.

Typing just /who will now return all online players.

Updated the web links.

Quadrupled the chat history.

Fixed a bug that wasn't updating troops after being resurrected.

Hovering over the hotbar with your mouse will not restrict the camera in battle.

Chat will now only filter language if the setting is on.

Fixed /who.

Modified Nature's battle GUI to reveal more of the minimap.

Ranged units will not longer shoot their previous target when they start attacking another unit.

Fixed a crash when transferring units.

Updated the Battle Results and Graveyard Window screen with the new GUI graphics.

Fixed a bug that wouldn't explain what happened with a guild invite.

Fixed a bug that would display AR effect for all types enchants.

Fixed a display bug with item descriptions for effects with special descriptions, like Sieging.

You will now log into guild chat upon accepting a guild invitation.

Changed the medium chat font to be more medium and less large.

Fixed a bug that would display your nation as just the first letter when sending a guild contribution mail message.

Moved the position of troops in the troop card viewers to make them more visible.

University screen will now update upgrades properly when receiving resources while the window is open.

The Guild Window will now show the total guild members.

Login Screen will no longer uppercase all input text.

Fixed logging into the website from the game.

The login screen will now focus on the user name textbox if it is empty.

Troop and Spell Changes

UNIT CHANGES

Human Heavy Infantry

AR - 19 (was - 17)

Damage - 8-18 (was 5-16)

Speed - 6 (was - 5)

Human Cleric

Speed - 7 (was - 6)

Attack Speed - 0.75 (was - 0.5)

Special - "Healing Aura - Friendly troops in target radius (20m) heal 40-60 hit point per cleric in unit. Cooldown: 90 seconds."

Was - ("Healing Aura - Friendly troops in target radius (20m) heal 30-40 hit point per cleric in unit. Cooldown: 90 seconds.")

Dwarven Mechanists

AR - 22 (was - 21)

DR - 27 (was - 26)

Hit Points - 450 (was - 400)

Special - "Field Repairs - Heal all nearby machines for 130-200 hit points per Mechanist. Cooldown: 60 seconds."

(was - "Field Repairs - Heal all nearby machines for 75-125 hit points per Mechanist. Cooldown: 60 seconds.")

Flying Fortress

Specials range - Unlimited range bug fixed, now limited to summoning units within (25m) of the fortress

Dwarven Crossbowmen

Special - "Dwarven Chant - Friendly units in target radius (30m) gain +2 morale and heal 35-45 hitpoints per Crossbowman. Cooldown: 120 seconds."

(was - "Dwarven Chant - Friendly units in target radius (30m) gain +2 morale and heal 15-25 hitpoints per Crossbowman. Cooldown: 120 seconds.")

Dark Elf Shaman

Special - "Spirit Communion - Units in target radius (15m) heal 35-65 hit points per Shaman. Cooldown: 90 seconds."

(was - "Spirit Communion - Units in target radius (15m) heal 30-40 hit points per Shaman. Cooldown: 120 seconds.")

Elven Warrior

Special - "Hardiness (passive) - +80% DR against ranged attacks."

(was - Special - "Hardiness (passive) - +65% DR against ranged attacks.")

Elven Druid

"Refreshing Aura - Friendly troops in target radius (20m) heal 55-95 hit points and +2 morale per druid in unit. Cooldown: 90 seconds."

(was - "Refreshing Aura - Friendly troops in target radius (20m) heal 25-35 hit points and +2 morale per druid in unit. Cooldown: 90 seconds.")

Doba Malkin

Damage - 60-80 (Not - 120-160 Typo last time. New DPS is 120-160.)

Strikes per Attack - 2 (was - 1)

Forsaken Warrior

Hit Points - 325 (was - 285)

Special - "Regeneration - Each Forsaken Warrior gains 65 - 80 hit points. Cooldown: 60 seconds."

(was - Special - "Regeneration - Each Forsaken Warrior gains 40 - 50 hit points. Cooldown: 60 seconds."

Necromancer

Special - "Mending - Friendly troops in target radius (25m) heal 185-225 hit points per Necromancer. Cooldown: 120 seconds."

(was - "Mending - Friendly troops in target radius (25m) heal 45-50 hit points per Necromancer. Cooldown: 120 seconds.")

Diabolist

Range - 35 (was - 25)

Orc Boar Riders

Special - "The Hunt - Nearby friendly units (20m) gain +5% AR and +1% damage per Boar Rider for 30 seconds. Cooldown: 90 seconds."

(was - "The Hunt - Nearby friendly units (20m) gain +5% AR per Boar Rider for 30 seconds. Cooldown: 180 seconds.")

Orc Dog Soldier

Special - "Healing Chant - Friendly troops in target radius (20m) heal 35-45 hit points and gain +2% DR per Dog Soldier for 30 seconds. Cooldown: 120 seconds."

(was - "Healing Chant - Friendly troops in target radius (20m) heal 20-25 hit points and gain +2% DR per Dog Soldier for 30 seconds. Cooldown: 120 seconds.")

Giant Magi

Special ability can no longer be used to move units into unpathable locations and get them stuck

Arthis Maker

30 second warm up timer add to active special ability.

SPELL CHANGES

Growth

Rank 2 - "Units in target radius (10m) grow and gain +7% Damage for 35 seconds."

(was - "Units in target radius (10m) grow and gain +6% Damage for 35 seconds.")

Rank 3 - "Units in target radius (10m) grow and gain +9% Damage for 40 seconds."

(was - "Units in target radius (10m) grow and gain +7% Damage for 40 seconds.")

Rank 4 - "Units in target radius (10m) grow and gain +11% Damage for 45 seconds."

(was - "Units in target radius (10m) grow and gain +8% Damage for 45 seconds.")

Rank 5 - "Units in target radius (10m) grow and gain +13% Damage for 50 seconds."

(was - "Units in target radius (10m) grow and gain +9% Damage for 50 seconds.")

Rank 6 - "Units in target radius (10m) grow and gain +15% Damage for 55 seconds."

(was - "Units in target radius (10m) grow and gain +10% Damage for 55 seconds.")

Rank 7 - "Units in target radius (10m) grow and gain +17% Damage for 60 seconds."

(was - "Units in target radius (10m) grow and gain +11% Damage for 60 seconds.")

Rank 8 - "Units in target radius (10m) grow and gain +19% Damage for 65 seconds."

(was - "Units in target radius (10m) grow and gain +12% Damage for 65 seconds.")

Rank 9 - "Units in target radius (10m) grow and gain +21% Damage for 70 seconds."

(was - "Units in target radius (10m) grow and gain +13% Damage for 70 seconds.")

Rank 10 - "Units in target radius (10m) grow and gain +23% Damage for 75 seconds."

(was - "Units in target radius (10m) grow and gain +14% Damage for 75 seconds.")

Shrink

Rank 2 - "Units in target radius (10m) shrink and suffer -7% Damage for 35 seconds."

(was - "Units in target radius (10m) shrink and suffer -6% Damage for 35 seconds.")

Rank 3 - "Units in target radius (10m) shrink and suffer -9% Damage for 40 seconds."

(was - "Units in target radius (10m) shrink and suffer -7% Damage for 40 seconds.")

Rank 4 - "Units in target radius (10m) shrink and suffer -11% Damage for 45 seconds."

(was - "Units in target radius (10m) shrink and suffer -8% Damage for 45 seconds.")

Rank 5 - "Units in target radius (10m) shrink and suffer -13% Damage for 50 seconds."

(was - "Units in target radius (10m) shrink and suffer -9% Damage for 50 seconds.")

Rank 6 - "Units in target radius (10m) shrink and suffer -15% Damage for 55 seconds."

(was - "Units in target radius (10m) shrink and suffer -10% Damage for 55 seconds.")

Rank 7 - "Units in target radius (10m) shrink and suffer -17% Damage for 60 seconds."

(was - "Units in target radius (10m) shrink and suffer -11% Damage for 60 seconds.")

Rank 8 - "Units in target radius (10m) shrink and suffer -19% Damage for 65 seconds."

(was - "Units in target radius (10m) shrink and suffer -12% Damage for 65 seconds.")

Rank 9 - "Units in target radius (10m) shrink and suffer -21% Damage for 70 seconds."

(was - "Units in target radius (10m) shrink and suffer -13% Damage for 70 seconds.")

Rank 10 - "Units in target radius (10m) shrink and suffer -23% Damage for 75 seconds."

(was - "Units in target radius (10m) shrink and suffer -14% Damage for 75 seconds.")

Wizard Blast

Rank 1 - "Unfriendly target unit cannot move or attack for 12 seconds and each troop suffers 25-55 damage."

(was - "Unfriendly target unit cannot move or attack for 25 seconds.")

Warm up - 6 (was - 25)

God Favor - 50 (was - 23)

Rank 2 - "Unfriendly target unit cannot move or attack for 14 seconds and each troop suffers 35-65 damage."

(was - "Unfriendly target unit cannot move or attack for 30 seconds and each troop suffers 25-50 damage.")

Warm up - 8 (was - 30)

God Favor - 60 (was - 39)

Rank 3 - "Unfriendly target unit cannot move or attack for 16 seconds and each troops suffers 45-75 damage."

(was - "Unfriendly target unit cannot move or attack for 35 seconds and each troops suffers 30-55 damage.")

Warm up - 10 (was - 35)

God Favor - 70 (was - 45)

Rank 4 - "Unfriendly target unit cannot move or attack for 18 seconds and each troops suffers 55-85 damage."

(was - "Unfriendly target unit cannot move or attack for 40 seconds and each troops suffers 35-60 damage.")

Warm up - 12 (was - 40)

God Favor - 80 (was - 52)

Rank 5 - "Unfriendly target unit cannot move or attack for 20 seconds and each troops suffers 65-95 damage."

(was - "Unfriendly target unit cannot move or attack for 45 seconds and each troops suffers 40-65 damage.")

Warm up - 14 (was - 45)

God Favor - 90 (was - 58)

Rank 6 - "Unfriendly target unit cannot move or attack for 22 seconds and each troops suffers 75-105 damage."

(was - Unfriendly target unit cannot move or attack for 50 seconds and each troops suffers 45-70 damage.")

Warm up - 16 (was - 64)

God Favor - 100 (was - 23)

Rank 7 - "Unfriendly target unit cannot move or attack for 24 seconds and each troops suffers 85-115 damage."

(was - Unfriendly target unit cannot move or attack for 55 seconds and each troops suffers 50-75 damage.")

Warm up - 18 (was - 55)

God Favor - 110 (was - 70)

Rank 8 - "Unfriendly target unit cannot move or attack for 26 seconds and each troops suffers 95-125 damage."

(was - Unfriendly target unit cannot move or attack for 60 seconds and each troops suffers 55-80 damage")

Warm up - 20 (was - 60)

God Favor - 120 (was - 76)

Rank 9 - "Unfriendly target unit cannot move or attack for 28 seconds and each troops suffers 105-135 damage."

(was - Unfriendly target unit cannot move or attack for 65 seconds and each troops suffers 60-85 damage.")

Warm up - 22 (was - 65)

God Favor - 130 (was - 82)

Rank 10 - "Unfriendly target unit cannot move or attack for 30 seconds and each troops suffers 115-145 damage."

(was - Unfriendly target unit cannot move or attack for 70 seconds and each troops suffers 65-90 damage.")

Warm up - 24 (was - 70)

God Favor - 140 (was - 89)

Fell Trance

Rank 1 - "Unfriendly target unit cannot move or attack for 15 seconds."

(was - Unfriendly target unit cannot move or attack for 35 seconds.)

Warm up - 10 (was - 35)

God Favor - 40 (was - 33)

Rank 2 - "Unfriendly target unit cannot move or attack for 20 seconds."

(was - Unfriendly target unit cannot move or attack for 45 seconds.)

Warm up - 15 (was - 45)

God Favor - 50 (was - 42)

Rank 3 - "Unfriendly target unit cannot move or attack for 25 seconds."

(was - Unfriendly target unit cannot move or attack for 55 seconds.)

Warm up - 20 (was - 55)

God Favor - 60 (was - 51)

Rank 4 - "Unfriendly target unit cannot move or attack for 30 seconds."

(was - Unfriendly target unit cannot move or attack for 65 seconds.)

Warm up - 25 (was - 65)

God Favor - 70 (was - 61)

Rank 5 - "Unfriendly target unit cannot move or attack for 35 seconds."

(was - Unfriendly target unit cannot move or attack for 75 seconds.)

Warm up - 30 (was - 75)

God Favor - 80 (was - 70)

Orc Stench

Rank 1 - "Unfriendly target unit cannot move or attack for 10 seconds."

(was - Unfriendly target unit cannot move or attack for 35 seconds.)

Warm up - 5 (was - 35)

God Favor - 25 (was - 33)

Rank 2 - "Unfriendly target unit cannot move or attack for 20 seconds."

(was - Unfriendly target unit cannot move or attack for 45 seconds.)

Warm up - 15 (was - 45)

God Favor - 50 (was - 42)

Rank 3 - "Unfriendly target unit cannot move or attack for 30 seconds."

(was - Unfriendly target unit cannot move or attack for 55 seconds.)

Warm up - 25 (was - 55)

God Favor - 75 (was - 51)

Rank 4 - "Unfriendly target unit cannot move or attack for 40 seconds."

(was - Unfriendly target unit cannot move or attack for 65 seconds.)

Warm up - 35 (was - 65)

God Favor - 100 (was - 61)

Rank 5 - "Unfriendly target unit cannot move or attack for 50 seconds."

(was - Unfriendly target unit cannot move or attack for 75 seconds.)

Warm up - 45 (was - 75)

God Favor - 125 (was - 70)

Holy Light

Rank 1 - "Unfriendly target unit cannot move or attack for 10 seconds."

(was -"Unfriendly target unit cannot move or attack for 60 seconds.")

Warm up - 10 (was - 60)

God Favor - 35 (was - 55)

Rank 2 - "Unfriendly target unit cannot move or attack for 22 seconds."

(was -"Unfriendly target unit cannot move or attack for 70 seconds.")

Warm up - 15 (was - 70)

God Favor - 65 (was - 65)

Rank 3 - "Unfriendly target unit cannot move or attack for 34 seconds."

(was - "Unfriendly target unit cannot move or attack for 80 seconds.")

Warm up - 25 (was - 80)

God Favor - 95 (was - 75)

Rank 4 - "Unfriendly target unit cannot move or attack for 46 seconds."

(was - "Unfriendly target unit cannot move or attack for 90 seconds.")

Warm up - 35 (was - 90)

God Favor - 125 (was - 85)

Rank 5 - "Unfriendly target unit cannot move or attack for 58 seconds."

(was - "Unfriendly target unit cannot move or attack for 100 seconds.")

Warm up - 45 (was - 100)

God Favor - 155 (was - 95)

Quest Changes

Tutorial quests completely reworked. Give us your feedback on the Quest forums

The Blasted Lands - Added: Everyone, Level 27 (180 CP), Coordinates: 123, 105

The Beastmaster - Added: Everyone, Do Once, Level 20 (145 CP), Coordinates: 126, 86 (Portal quest to Frostbite--requires 25,000 food)

Frostbite - Added: Everyone, Do Once, Level 20 (145 CP), Coordinates: near your city center (Yes, this is "the Ice Drake quest")

Thermahill Pass - Map STILL replaced to prevent flyer-related exploits

Loot drops improved for various high level bosses

Storyline Quests - Temporarily deactivated for future revision. They will be back (and better) later.

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