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• 137.2 Patch Notes •

26 March 2008

This patch again resolves a number of known issues and has a number of potential crash fixes for those of you experiencing problems in game. Our top priority right now is to resolve the remaining issues affecting some of you. We've assigned everyone to that task who can in any way help and we appreciate your continued efforts to help us track down the remaining issues. Your patience, as always, is appreciated! And without further ado here are some of the more prominent adjustments for this patch:

Added the ability to garrison a unit. Select a unit, hold shift and click on any building you own which can be set as a spawn point. The unit will then move to it, leave the field, and rejoin your reserves. The unit will not be able to re-deploy for 5 minutes and you will lose 5 CPs from your maximum fieldable for the battle.

Polished the University dialog.

Attempt to fix domain not completely loading.

Returned mail due to cross-allegiance sending has a more informative message.

Morale should now be handled properly for all spells and abilities.

Fixed a bug that would make money disappear in certain situations while the game ticks.

Added more descriptive text to mail messages when sending more in attachments than you have.

The hosts units will no longer move back towards his stronghold in PVP.

Ticking once again includes God Favor, happiness, and population.

7 day delete nation time shows up correctly on client.

Sorting by XP in unit management should work.

Building selection changed and now projects onto the terrain.

Buildable areas in domain now conform to the terrain.

Fixed a bug that wouldn't show a wall's attack range in battle.

QUEST NOTES

Fixed some buggy chest drops and added a few more quests - the most notable being a new nature arena (lvl 11) for Order players. It's called "Elven Proving Grounds 1"

Content has been slow coming these first few weeks of release as we have tried to eliminate all the bugs we apologize for that.

These next fews weeks we will push hard on getting lots of fun, new content in. Look for some great new quests in next Wednesday's patch. (Especially you higher level players.)

Players who think they have interesting quest ideas can send them on to support@playsaga.com. (Slobbiok - we're working on yours right now!)

BALANCE CHANGES

We've begun the first big balance adjustment - we're not done. Please continue to be patient with us as we hammer away and tweak things. We decided to push up the first batch of changes but recognize there are many things not yet resolved. We appreciate your continued feedback on the forums regarding balance - please keep a civil tone and help us make the balance the best it can be.

Units

Human Mercenaries - "FIGHTIN' DIRTY - NEARBY ENEMY UNITS SUFFER -15% ATTACK SPEED AND -15% AR FOR 30 SECONDS. COOLDOWN: 60 SECONDS." > "FIGHTIN' DIRTY - TARGET ENEMY UNIT SUFFER -2% ATTACK SPEED, -2% DAMAGE, AND -2% AR PER MERCENARY FOR 30 SECONDS. COOLDOWN: 45 SECONDS."

Behemoth - HITPOINTS 2500 > 3500

Giant Warriors - MINDAMAGE 10 > 13 MAXDAMAGE 18 > 22, "SUNDER ARMOR - TARGET ENEMY UNIT SUFFERS -7% DR PER GIANT WARRIOR FOR 30 SECONDS. COOLDOWN: 90 SECONDS." > "SUNDER ARMOR - TARGET ENEMY UNIT SUFFERS -7% DR PER GIANT WARRIOR FOR 30 SECONDS. COOLDOWN: 60 SECONDS."

Green Dragon - HITPOINTS 2800 > 3300

Dwarven Munitions Experts - HITPOINTS 450 > 475, STAMINA 25 > 50

Dragon Slayer - ATTACKRANGE 75 > 90 MINDAMAGE 30 > 75 MAXDAMAGE 65 > 110, "DRAGON SLAYING (PASSIVE) - UNIT ATTACKS WITH A +200% AR AND DOES AN ADDITIONAL +125% DAMAGE AGAINST FLYING TROOPS." > "DRAGON SLAYING (PASSIVE) - UNIT ATTACKS WITH A +300% AR, +50% DR, AND DOES AN ADDITIONAL +125% DAMAGE AGAINST FLYING TROOPS."

Cannon - ATTACKRANGE 55 > 65, MOVEMENTSPEED 3 > 4, "(PASSIVE) UNIT HAS AN ADDITIONAL +1000% AR AND DOES AN ADDITIONAL +40% DAMAGE AGAINST WALLS AND BUILDLINGS." > "SONIC CHARGES - INFANTRY IN TARGET RADIUS ARE STUNNED FOR 4 SECONDS PER CANNON. COOLDOWN: 120 SECONDS."

Dwarven Zeppelin - "MOTHERLODE - NEARBY UNITS (30M) SUFFER 150-200 DAMAGE. COOLDOWN: 75 SECONDS." > "MOTHERLODE - NEARBY UNITS (30M) SUFFER 100-200 DAMAGE. COOLDOWN: 90 SECONDS."

Siege Drill - MOVEMENTSPEED 4 > 6

Ogre Magi - "SUNDER - UNITS IN TARGET RADIUS (15M) SUFFER 15 DAMAGE AND -10% MOVEMENT SPEED PER OGRE MAGI FOR 15 SECONDS. COOLDOWN: 60 SECONDS." > "SUNDER - UNITS IN TARGET RADIUS (15M) SUFFER 10-15 DAMAGE AND -10% MOVEMENT SPEED PER OGRE MAGI FOR 15 SECONDS. COOLDOWN: 60 SECONDS."

Black Dragon - HITPOINTS 2800 > 3300, "DISEASE - ENEMY UNITS WITHIN TARGET RADIUS (30M) SUFFER 75-220 DAMAGE AND -50% MOVEMENT SPEED FOR 30 SECONDS. COOLDOWN: 180 SECONDS." > "DISEASE - ENEMY UNITS WITHIN TARGET RADIUS (30M) SUFFER 75-220 DAMAGE -20% ATTACK SPEED, AND -50% MOVEMENT SPEED FOR 30 SECONDS. COOLDOWN: 180 SECONDS."

Daemon - MINDAMAGE 15 > 30 MAXDAMAGE 65 > 60, "PURGE - EACH TROOP IN TARGET RADIUS (30M) TAKES 100-250 DAMAGE. COOLDOWN: 180 SECONDS." > "PURGE - EACH TROOP IN TARGET RADIUS (30M) TAKES 100-225 DAMAGE AND SUFFERS -25 MORALE FOR 10 SECONDS. COOLDOWN: 180 SECONDS."

Fire Elementals - "INFERNO - NEARBY ENEMIES (20M) SUFFER 30-75 DAMAGE PER ELEMENTAL. COOLDOWN: 90 SECONDS." > "INFERNO - NEARBY ENEMIES (20M) SUFFER 30-60 DAMAGE PER ELEMENTAL. COOLDOWN: 120 SECONDS."

Bone Golem - "BONE SHARDS - NEARBY TARGETED ENEMIES (15M) SUFFER 25-50 DAMAGE AND -2 MORALE PER GOLEM. COOLDOWN: 30 SECONDS." > "BONE SHARDS - NEARBY TARGETED ENEMIES (15M) SUFFER 20-40 DAMAGE AND -2 MORALE PER GOLEM. COOLDOWN: 30 SECONDS."

Dark Elf Shaman - "SPIRIT COMMUNION - UNITS IN TARGET RADIUS (15M) GAIN 30-40 HIT POINTS PER SHAMAN. COOLDOWN: 120 SECONDS." > "SPIRIT COMMUNION - UNITS IN TARGET RADIUS (15M) HEAL 30-40 HIT POINTS PER SHAMAN. COOLDOWN: 120 SECONDS."

Hell Hound Riders - "FLAMING BREATH - NEARBY ENEMY UNITS (15M) SUFFER 15-35 DAMAGE PER HELL HOUND. COOLDOWN: 90 SECONDS." > "FLAMING BREATH - NEARBY ENEMY UNITS (15M) SUFFER 10-20 DAMAGE PER HELL HOUND. COOLDOWN: 120 SECONDS."

Gold Dragon - HITPOINTS 2900 > 3400, "THUNDER'S VOICE - NEARBY ENEMIES (25M) TAKE 150-250 DAMAGE. COOLDOWN: 120 SECONDS." > "THUNDER'S VOICE - NEARBY ENEMIES (25M) SUFFER 150-250 DAMAGE AND -25% ATTACK SPEED FOR 15 SECONDS. COOLDOWN: 120 SECONDS."

White Dragon - HITPOINTS 2400 > 2900

Human Paladin - "VIOLENCE IS GOLDEN - UNIT'S ATTACK SPEED IS INCREASED BY 100% FOR 30 SECONDS. COOLDOWN: 120 SECONDS." > "VIOLENCE IS GOLDEN - UNIT'S GAINS +100% ATTACK SPEED AND +20% DAMAGE FOR 30 SECONDS. COOLDOWN: 120 SECONDS."

Gryphon Riders - DEFRATING 29 > 30, HITPOINTS 900 > 1200, FATIGUE 50 > 65

Human Priestess - "RING OF FIRE - NEARBY ENEMY UNITS (20M) SUFFER 20-30 DAMAGE PER PRIESTESS. COOLDOWN: 120 SECONDS." > "RING OF FIRE - TARGET ENEMY UNIT SUFFERS 15-25 DAMAGE PER PRIESTESS. COOLDOWN: 120 SECONDS."

Paladin Giants - HITPOINTS 600 > 700

Phoenix - "IGNITE - NEARBY TROOPS (25M) ARE ENGULFED IN FLAME TAKING 50-80 DAMAGE PER PHOENIX. COOLDOWN: 115 SECONDS." > "IGNITE - NEARBY TROOPS (25M) ARE ENGULFED IN FLAME TAKING 30-60 DAMAGE PER PHOENIX. COOLDOWN: 120 SECONDS."

Red Dragon - HITPOINTS 3000 > 3500, "FIERY BLAST - UNITS IN TARGET AREA (35M) SUFFER 75-250 DAMAGE. COOLDOWN: 180 SECONDS." > "FIERY BLAST - UNITS IN TARGET AREA (35M) SUFFER 75-250 DAMAGE AND -20 MORALE FOR 15 SECONDS. COOLDOWN: 120 SECONDS."

War Elephants - "STAMPEDE - NEARBY ENEMY UNITS (20M) TAKE 25-75 DAMAGE AND -9 MORALE PER ELEPHANT FOR 30 SECONDS. COOLDOWN: 90 SECONDS." > "STAMPEDE - NEARBY ENEMY UNITS (20M) TAKE 25-75 DAMAGE AND -9 MORALE PER ELEPHANT FOR 30 SECONDS. COOLDOWN: 120 SECONDS."

Flaming Catapult - ATTACKRANGE 55 > 60, "RAPID FIRE - FLAMING CATAPULTS FIRE 50% FASTER FOR 10 SECONDS. COOLDOWN: 45 SECONDS." > "RAPID FIRE - FLAMING CATAPULTS FIRE 50% FASTER FOR 30 SECONDS. COOLDOWN: 60 SECONDS."

Spells

We've begun the normalization of direct damage abilities and spells. Listed below are some of the first run changes. Most spells with rank 1 changes (listed below) also have reflective higher rank changes. There were also a number of spells which had small discrepancies between their listed ability and the actual ability. In all cases they were resolved to display properly.

Blood Storm - "UNITS IN TARGET RADIUS (15M) SUFFER 10-20 DAMAGE EVERY 3 SECONDS FOR 60 SECONDS." > "UNITS IN TARGET RADIUS (15M) SUFFER 10-15 DAMAGE EVERY 3 SECONDS FOR 60 SECONDS."

Die - "TARGETED UNFRIENDLY ENEMY UNIT SUFFERS 250-500 POINTS OF DAMAGE." > "TARGETED UNFRIENDLY ENEMY UNIT SUFFERS 150-400 POINTS OF DAMAGE."

Lightning Bolt - "UNITS IN TARGET RADIUS (20M) SUFFER 75-250 DAMAGE." > "UNITS IN TARGET RADIUS (20M) SUFFER 75-200 DAMAGE."

"FRIENDLY UNITS IN TARGET RADIUS (15M) GAIN +100% MOVEMENT FOR 30 SECONDS." > "FRIENDLY UNITS IN TARGET RADIUS (15M) GAIN +100% MOVEMENT AND +5% ATTACK SPEED FOR 30 SECONDS."

Earthquake - "UNITS IN TARGET RADIUS (50M) SUFFER 50-125 DAMAGE AND -25 MORALE." > "UNITS IN TARGET RADIUS (50M) SUFFER 50-125 DAMAGE, -20% MOVEMENT SPEED, AND -25 MORALE."

Victory or Death - "ALL FRIENDLY UNITS GAIN +50% AR, -20% DR, +10% ATTACK SPEED, AND +100 MORALE FOR 30 SECONDS." > "ALL FRIENDLY UNITS GAIN +50% AR, -20% DR, +25% ATTACK SPEED, AND +100 MORALE FOR 30 SECONDS."

Come Get Some - "FRIENDLY UNITS IN TARGET RADIUS (15M) GAIN +10% DAMAGE PER ATTACK FOR 30 SECONDS." > "FRIENDLY UNITS IN TARGET RADIUS (15M) GAIN +15% DAMAGE PER ATTACK FOR 30 SECONDS."

Rage - "FRIENDLY UNITS IN TARGET RADIUS (15M) GAIN +100% AR, +50% MOVEMENT SPEED, AND -50% DR FOR 30 SECONDS." > "FRIENDLY UNITS IN TARGET RADIUS (15M) GAIN +100% AR, +50% MOVEMENT SPEED, +25% DAMAGE, AND -20% DR FOR 30 SECONDS."

Let Them Burn - "UNITS IN TARGET RADIUS (20M) SUFFER 150-450 DAMAGE." > "UNITS IN TARGET RADIUS (20M) SUFFER 150-350 DAMAGE."

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