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• Build 135.1 •

22 February 2008

This build is primarily full of fixes for major and minor issues in preparation for Saturday's Stress Test. Many things were fixed which aren't listed in the notes so tinker around and see what you can find. At this point we really need feedback on any outstanding issues - please post your comments, bugs, and suggestions on the forums. We've noticed that lately many people are assuming someone else already posted about a bug and this is often not the case. I'd rather see multiple reports than no reports. Thanks again for your support!

• Spell ranks now have proper cooldowns and warmups.

• Ballistas now have a slowing ability.

• Troops which had a passive DR bonus now actually make use of it (siege gear, many common units).

• Build time significantly decreased for houses and farms.

• Cost of farms and houses reduced.

• No recent espionage will make peasants happy.

• Build time of all buildings adjusted to be slightly faster.

• Players should no longer be able to exceed CP using spell ranks.

• Fixed issue with scrimmage and hardcore modes for PvP giving wrong rewards.

• New loot drop system. Not implemented in all quests yet (about 1/5 are finished).

• Fixed a bug that had all armor effects overriding weapons.

• Changed the default values for grass and trees to be more accommodating to lower end machines.

• Battles and quests now default to having the host's name in the battle finder.

• Fixed item bonus for damage to display and calculate from min and max properly.

• Updated the GUI on most market screens and the Status screen.

• Fixed an issue where peasant counts could get out of sync with peasants assigned.

• Troops and Spells in tables are now sorted by faction.

• All market screens with a troops and spells table can now be filtered.

• Item enchants on equipped items update properly on the unit screen.

• Fixed a crash when loading an invalid quest.

• Paralyzed units can no longer teleport all over the map.

• Character selection and movement flags polished.

• Status Buildings page now combines buildings at full health.

• Modify unit screen reflects standing army bonus.

• Your units will no longer appear to level up after every battle.

• You can no longer have two of the same type of trade items on two separate slots.

• Adjusted several units to be more effective.

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